KICKSTARTER | TWITTER | INSTAGRAM | ITCH.IO | FACEBOOK | TUMBLR | LEMMASOFT | PRESS

Check out our upcoming campaign! Anything you could do to help share or support us would be greatly appreciated!

Sign up to know when our campaign goes live! You can unsubscribe any time.
Thank you! We'll let you know when our campaign goes live!

A Near Dawn is a charming yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle-based attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth.

First look inside A NEAR DAWN!

** We are working hard on putting the Prologue together (which is also the free-to-play demo)! We hope to have it out in the next few weeks, followed by a KickStarter Campaign to help gain support for this project. Look forward to it!

This project is an interactive VISUAL NOVEL ADVENTURE featuring:

The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along.

The stage is set - in fair Seattle, where we lay our scene.

The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong.

What a lovely day on this August morning in Seattle.

But where, oh where, could this be?

▣ Writing - Leonid Pilchin
▣ Character Art & Animation & UI - Leonid Pilchin
▣ Background Art - Alexander Kaloyan
▣ Programming - K. Zero
▣ Music - Soundicate

PROLOGUE:

▫ Writing - 100%
▫ Character Art - 100%
▫ Animation - 95%
▫ CG Art - 100%
▫ BG Art - 100%
▫ Music - 100%
▫ Voice Acting - 75%
▫ UI - 85%
▫ Programming - 95%

The Prologue to the first chapter will be coming real soon! Let us know what you think!